Wednesday 11 February 2015

Bug of the Week: Breakdancing Pirate Crew

The huge Crew Update has all hands on deck (ha ha) with most of the programmers working hard on creating functionalities for the crew and improving their AI.

Creating a responsive pirate crew has been one of the biggest updates we have done so far, therefore we were bound to stumble upon a few bugs here and there. Luckily (for you), a couple of those bugs were so goofy that we had to show them off.


They're meant to be a pirate crew, not a breakdancing crew.

Creating crew member interactions with objects in the world proved to be a guaranteed concoction for bugs. Once the crew members are ordered to board the ship and fulfill certain duties they seem to suddenly panic and begin to breakdance. And float. And have mild seizures.

A poor crew member suffering from severe OCEAN MADNESS...
Rest assured that this'll be all fixed by the time we push the update. :P

Last week's bug: click here.

EDIT: Louis has just told me to inform you all that the model we're using for the crew members is a placeholder that we've borrowed from the Unity Asset Store. Consider yourselves informed.

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